浪花直播

Federal Games Guild

The Federal Games Guild (FGG) is an informal community of practice of federal agencies who are interested in the correlation of games for federal initiatives. As a platform, the FGG connects federal entities and staff interested in the application of games in the federal space. Member organizations range in their relationship to using games, from those who support game development through funding, to those active in using innovative technologies in their practice, to those who design and research games as part of their agency鈥檚 outreach efforts around public education. While the ways games are part of federal agencies differs depending on agency initiatives, the purpose of this community is to bring federal agencies together to share, learn, and grow together. The group meets approximately every six weeks in the D.C. area (with virtual participation encouraged), supplemented by informal meet-ups at major tech and gaming conferences.

The FGG serves as a hub for those working in the federal government in games, and space to foster understanding how federal agencies incorporate games to meet agency missions, initiatives and goals. 

浪花直播's Serious Games Initiative is just one of the many agencies participating in the FGG. For more information about this group or how to join this group, please email Elizabeth.Newbury at wilsoncenter dot org. 

Wide Usage Practices in Federal Spaces

Funding: Member organizations such as the NSF, NEH, NIH, NEA, IMLS and Department of Education all foster game development through funding. Projects such as , and  are examples of successful projects funded by the collaborative efforts of member organizations. A list of upcoming funding opportunities can be found above, as curated through the Federal Games Guild.

Federal Funding Opportunities 

Outreach and Education: Members from many agencies take part in the development of games to meet key educational and public engagement goals. The Kennedy Center's , the Smithsonian , and the 浪花直播 Center's Serious Games Initiative, specifically the , are just some examples.

Research: Members from the 浪花直播 Center,  and support or develop research programs to examine the ways in which games are effective tools for communication. 

  •  from Advances in Human Factors and Simulation (pp.287-299)

Past Public Activities

  • The US Department of Education's ED Games Expo
  • Meetups and panels at festivals like and
  • Game arcades, such as the

Recent Games & Lines of Effort from FGG